See this GB game memory limits and solutions article. A teleport player MCM debug option for moving away from game crashing situations without using the console. The following list is organized by the release version and cycle equivalent to the PC version. So why does this example fit this trope? Player hands are either stubs, too large, or the fingers are missing
There is an event sent out when the player presses a call for help or call for assistance button. Only one mod should respond to each call and the mod should wait for 0s - 0. There is an API to make the player's gag "strict" which limits her ability to communicate. This "strict" setting remains until the gag is removed. There is an API to find the "region" associated with a location.
Regions are civilized locations surrounding a town: In order to accomplish this the Devious Support mod had to be changed from a plugin an. ESP file to a Master file. Because of this change a clean save is required when upgrading from prior to 2.
See the following link for information on making a clean save: Also after upgrading to 2. If you are not having any trouble turn file logging from Trace to Debug to reduce DFW flooding the log file. I recommend this setting; however, it is somewhat intrusive so it is not the default setting. A note about the dialogue changes: These dialogues rely on quite a lot of information specifically related to the NPC.
Using the dialogue system in the Creation Kit, I don't think there is an easy way to get information about the NPC being talked to. Instead I am using variables in the Devious Framework mod to store the information; however, these variables can only store information about a single NPC.
Each time you speak with someone else, this information must be updated to reflect the NPC the player is speaking with. To do this a greeting dialog must occur.
I do not know of any way to do so without affecting the dialogues in some way. I am hoping that the automatic dialogue will not be too intrusive for most people; however, there is a manual option which requires you to select the greeting in the menu to update the NPC's information.
There is even an option to turn the dialogues off completely. Note that any dialogues that rely on this information will not be available until this greeting dialogue has occurred. In particular the new leash game dialogue to ask for help will not be available until after this greeting dialogue has occurred. Mod Intro For Users: While this mod is designed to be a set of resource for modders to use in their own mods, it does come with a number of features users may also want to add to their game.
In particular there is a companion support mod I created to test and verify the resources of the framework mod which has a number of features.
Have you installed Slave Girls by hydragorgon? Have you seen the slaves being led around Skyrim by their owners or various slavers? Have you ever wondered what it would be like to be captured like those slaves? To test the leash feature of the framework mod the support mod gives a "mystical rope" to various slavers around Skyrim which they can use to capture you as they carry on their way. It can be quite difficult to fight with such a rope around your neck and the slavers will use this advantage to subdue you should you try to resist.
The support mod can make such furniture "auto lock" for a configurable amount of time. As well, if you are sitting in such furniture nearby NPCs may just decide to lock it on you, not letting you out for a while. Do you find it too easy to dress in Skyrim? You've just been stripped by an attacker? You just press a button and you are fully clothed again.
You're wearing an arm binder? You can still dress yourself with the press of a button. This mod adds some restrictions on when you can dress, such as blocking leg wear and body armour when wearing a hobble. Mod Intro For Modders: This mod was developed with two primary goals in mind: Reduce the number of mods that check the state of the player.
The user could have several mods installed which all periodically check: Rather than having each mod check all of these things individually, this mod tries to keep track of such information and make it available to other mods in an easy to use interface.
Encourage co-operation between other mods. I saw a thread in one of the mods the other day that two mods were conflicting. One author suggested that the other mod "check certain variables" to see if his mod was in the middle of a scene to avoid such conflicts. Mod Y would also have to make the same checks each time it wanted to start a scene. When a new mod mod Z is created mod X and mod Y would both need to be updated to now also check if mod Z is in a scene.
Mod co-operation would be much smoother if this information were in a common place. My mod will only effectively achieve these goals if other mod authors use my mod's API to check statuses and to update statuses as their mod does things.
So far I have not received a lot of initial interest from the modding community so my mod may not provide very much benefit. Version numbers listed here were tested with version 2. The following mods are also recommended: Provides slavers that work with the leash game: Slave Girls by hydragorgon Provides a possible outcome to end the leash game: Provides "seductive" clothing and armour options: Any armour can be flagged seductive. These are just recommendations for a few mods to use if you don't have favourites already.
This feature still needs improvements! Sanguine Debauchery Enhanced 3. Don't forget to save and reload the game after the mod is installed and initialized once the MCM menus show up. Please use a mod manager. Only personally tested with Nexus Mod Manager. Or Unpack the 7-Zip files to your Data directory. Because it may become a dependency for other mods It is intended to be as light weight as possible and only contain features to be used by other mods.
From the user's perspective it won't do very much on it's own. These features tend to be a little bit heavier on the papyrus and are not required for the framework features to work. The support mod contains: SlaveGirls by hydragorgon Patch: A few users of the Devious Framework mod reported a problem with the SlaveGirls by hydragorgon mod related to overly talkative NPCs and a more serious issue of it overwhelming the story manager causing quests from other mods to fail.
I looked into the SlaveGirls by hydragorgon mod and I believe I fixed some issues in the creation kit that were done incorrectly. Since the author of the mod has been unavailable for comments for some time now I'll be creating a post on the DFW support thread with these issues fixed. As that thread may be a little difficult to locate I will keep a copy of the patch in the download section for the Devious framework mod as well.
Install version of the Slave Girls by hydragorgon mod. Upgrading from before release 2. For information on cleaning a save see here: For the most part it is safe to simply uninstall the previous version and re-install the new version. A clean save is not needed. If you are upgrading due to having trouble with a previous mod you might want to try a clean slave; however, there are no situations where this is known to help. All scripts begin with "dfw This mod contains much subject matter related to BDSM and player slavery.
I want to remind everyone that while these subjects are great for fantasy, care must be taken to ensure they do not encroach into our everyday lives. Always remember that women deserve respect, recognition, and consideration as much as everyone else. After starting the game for the first time I've found you need to save and reload before some features will work.
Many alias related features slaver dialogues and player equipment changes will not work until this has been done. It is not recommended to turn on this feature other than for experimentation with the leash. In some games I've found moving while the player's leash is being jerked causes the game to crash. If you find the game crashing a lot try not moving until the player is beginning to stand up. Similar to item 3 if the game crashes during BDSM furniture scenes try not moving during the scene.
The player gets locked into alchemy tables with the autolock feature as if they were BDSM devices. Sometimes MCM menus do not function properly after installing. Trying to open them will cause all MCM menus to show nothing. I have seen this problem caused by the MCM initialization code failing to run all of the way through. This leaves the Devious Framework script in a broken state and makes the game more or less unusable.
Reloading a game that was saved prior to installing the Devious Framework mods can sometimes resolve this issue. I have seen the issue twice. One time I needed to re-load the game once. The other time I needed to reload the game three times. Unfortunately I have no ideas how this issue can be fixed as the papyrus engine simply stops running the code in the MCM script. The Support mod's MCM menu will often say the poll has stopped. This is almost always incorrect. If you are concerned the poll has stopped, closed the menu completely back to your game, wait for at least the expected poll interval, open the MCM menu and navigate to the Support mod's MCM menu quickly.
The warning should no longer be there. If the warning is there but the "Seconds Since Update" is lower than it previously was that also indicates the poll is working.
If you end up in combat with someone controlling the leash, town guards will almost always take your side. I'm really not familiar enough with the combat system to figure out why this is or how to fix it.
Some slavers and slave owners do not play the leash game. I have seen at least one slave owner from Slave Girls by hydragorgon that is not in any factions to identify him as a slave owner. There is nothing I can do about this. There are also some "slaver" factions in Slave Girls by hydragorgon that my mod is not accounting for. I have not encountered any slavers that fit these categories but they could exist.
If he is in a slaver faction but "Show Nearby Actors" is not reporting him as a slaver please let me know. If I am missing something that you think should be on one of these lists let me know. The leash game chance when vulnerable can now be set to 0. An issue with the leash length not being restored to normal. An MCM option so the player might not see the slaver approaching. Punishment if the player escapes from restraints while punished in furniture. A save game control feature to block console access.
Dialogue and scenes when the player is locked in furniture, particular from a leash game punishment. Made 3 levels of difficulty for escaping BDSM furniture. Increased the leash holder's confidence making him less likely to hide during combat.
Added Canyon, a free Glide track. Added Biome Settlers 2 Skin pack. Added Terracotta and Glazed Terracotta layers to Tumble. Enable p display when placed in the Nintendo Switch Dock. Nintendo Switch only Improved performance in Solo Glide when restarting the level particularly with split-screen spectators.
Bug fixes Fixed some areas where it was possible to escape from Battle maps or Glide tracks. Fixed a bug where players were unable to milk a Cow in Creative Mode. Fixed a bug where players were being teleported back to the Nether portal shortly after arriving in the other dimension. Fixed a bug where broken Banners wouldn't stack with crafted Banners. Fixed a bug where the Item Frame icon appeared when holding a Map. Fixed an incorrect death message when players were killed by Zombie Villagers.
Fix for custom names of Mobs not being shown in death messages. Fix for being unable to unlock "Sniper Duel". Fix for being unable to unlock "Camouflage". MCCE - Farmer Villagers only plant one seed after harvesting a whole crop of seeds from a field. MCCE - Flower hitbox is displaced. MCCE - Mobs can't move with a block above them. Bug fixes Fix for issue causing the loss of Shulker Box contents on loading from a previous save. Fix for Horse armor not appearing on horses that don't have markings.
Fix for Pistons no longer being available in the Crafting menu. Fix for Empty Bucket not being returned to inventory after crafting a Cake. Fix for efficiency enchantments on tools not working correctly. Fix for pistons not extending when the piston above them extends.
Fix for observers outputting constant power if they can detect changes from another observer. Bug fixes Additional Fixes. Additions General Mini Game Heroes skin pack. New dye crafting tab Gameplay Curses of binding and vanishing. Added display of status effects on the HUD.
Iron bars , glass panes and fences adjacent to the full-block side of a stair will now visually connect. Torches can now be placed on the full-block side of stairs Carpet and snow layers can now be placed on top of upside-down stairs.
Beds now partially reduce fall damage. Gameplay Reduced the amount of hunger drain player many actions cause, but increased the drain caused by health regeneration. Mobs Creepers with potion effects leave a lingering potion effect when they explode. World generation Improved spawn chances of ocean monuments. Bug fixes Fix for Chinese Traditional Text. Bug fixes Improved UI performance. The Gathering skin pack. Chinese Mythology battle map. Nintendo Switch only Temple, a free Glide track.
Added Pick Block - This is unassigned by default. Added off-hand slot for maps and arrows. Sounds New note block sounds New sound effects for filling cauldrons , paddling boats , using a fishing rod , and end portals. More items can now be used as fuel in a furnace. Bug fixes Further Fixes to Glide.
Added Glide Mini Game! Added new Mini Game Lobby. Added Leaderboards for Glide Mini Game. Fix for crash when downloading PS3 save. PSVita only Fix for save corruption when exiting a newly created world. MCCE - Nether portals sending players to the wrong portals.
MCCE - Player may fall through the block below them when jumping in a confined space e. Fix for a second Bonus Chests appearing near the centre of the world.
Fix for crash that would occur if the player dropped an inventory item at the point a Battle round ended. Fix for crash that would occur if the player had the inventory menu open at the point a Battle round ended. Fix Player not riding a vehicle when they reload a save, if they were riding it when the game was saved. Fix for crash when saving some particularly large and detailed worlds.
Fix for being able to leave the playable area of the large Cavern Battle Map as a spectator. Fix for being able to fall off the Shipyard Battle Map at a certain location without dying. Fix for being able to fall in a specific area of Frontier Battle Map without dying. Fix for Renewable Energy not unlocking when the requirements were met for the first time. Change to allow crafting any wooden door to complete the Door crafting step of the Tutorial. Fix for a variety of issues that occurred after changing from an Online to and Offline game.
Fix for error that can occur when dropping items while standing in an active Nether Portal. Fix for map vote UI not refreshing itself when Player has it open. Xbox only Fix for some item icons becoming invisible after renaming an item using an Anvil.
Xbox One only Fix for crash that can occur while flying around an unexplored world in Creative Mode. PS3 only Fix for error when downloading PS3 save.
Added new 11 achievements for Survival. Added new 7 achievements for Tumble. Added a particle effect and sound effect when a mob spawner fails to spawn due to spawn limits. Minor changes to Battle Mini Game maps to close off areas that should not be accessible. Improvements to framerate when throwing a lot of Lingering Potions. Re-entering a tutorial area while the playing the Tutorial will reset the chests. Bug fixes Fix for Horses not jumping to the correct height.
Fix for Slab blocks not blocking light. Fix for Chickens not dropping Cooked Chicken when they die on fire. Fix for Blazes not dropping Glowstone Dust when they die. Fixed the drop rate of Gold Nuggets. Fix for Zombie Pigmen not dropping Gold Ingots when they die. Fix for tamed Ocelots remaining hostile to anything they were attacking before being tamed.
Fix for crash when spawning too many Shulkers. Fix for Enderman not taking damage from rain while in a Boat. Fix for Wither Skeleton being able to walk through two block high spaces.
Fix for lighting issues when digging down in spawn area. Fix for rename Record losing its name after being in a Jukebox. Fix for a range of tooltips that would appear when the action was not available. Fix for Mob Spawner error that occurred after using a spawn egg to change what it should spawn. Fixes to End Gateway generation. Fix for End spawn location being in the wrong place. Fix for crash when placing a Sign on top of Tall Grass. Fix for Hoppers not collecting items above them.
Fix for a crash that could occur on a client if the host exited the game Wii U only. Fix for save upload failing PS3 only. Bug fixes Fix for Mob Spawners not spawning anymore, and showing a Pig inside them. Fix for previously created signs being censored for players with restrictive Privacy settings. Fix for being able to escape the boundaries of the world by exiting a Boat at the edge.
Minor updates to Tutorial world. Bug fixes Fix for issue using Elytra in splitscreen. Fix crash when crafting fireworks with renamed items. Fix for End Crystals sometimes being invulnerable. Fix for crash that occurs after trying to collect Dragon's Breath with a Glass Bottle. Added Fallout Mashup Pack trial.
Blocks Chorus flower , chorus plant , dragon head , end gateway , end rod , purpur block , purpur pillar , purpur stairs , purpur slab.
Items Chorus fruit , popped chorus fruit , dragon's breath , elytra , end crystal , lingering potion , water splash potion , potion of luck , tipped arrow , boats made from spruce, birch, jungle, acacia, and dark oak wood.
Mobs Shulker , stray , husk , and skeleton trap horses Changes General Updated crafting interface to allow crafting firework stars and fireworks.
World generation The End has changed when generating a new world, and can also be updated for old worlds. To get the new End in an old world, select "Reset End" in the "More Options" menu when loading the world. After killing the ender dragon in the new End, an end gateway will spawn nearby.
Throwing an ender pearl into this will teleport you to a new area in the End with an end city and end ship. Within the End City and End Ship you can find shulkers, elytra, and a dragon head. Villages now generate naturally in the Taiga biome. Brewing now requires blaze powder as fuel for the brewing stand. Bug fixes Fixed a Chinese language issue. Bug fixes Fix for crash when opening chests in SD display mode. Added Halloween Battle Map. Added Campfire Tales Skin Pack. Added Battle Map Pack 4.
Fix for Endermen not becoming hostile when a player makes eye contact with them. Fix for only one of eight Fossil variants generating per world. Fix for igniting TNT blocks while one is already lit causing them to disappear. Fix for crash that may occur is the Ender Dragon attacks a group of zombies. Stop faster healing due to food saturation in Battle mini game. Updated Battle maps to remove some areas where players could get stuck. Additions General Added sounds for witch , squid , snowman , armor stand , cow , horse , item frames , leash knots and paintings.
Gameplay Added Frost Walker and Mending enchantments. Blocks End bricks , beetroot , grass path , frosted ice , magma block , nether wart block , red nether bricks , bone block and banner Version exclusive: Frosted ice can be picked up with Silk Touch. Grass paths can be found in the Creative inventory. Banners have an automatic crafting option uses default when Classic Crafting is on. Items Beetroot , beetroot seeds , and beetroot soup. World generation Fossils and igloos in newly generated worlds.
Stained clay are now named "Hardened Clay" e. Nerfed the Sharpness enchantment. Changed the sleeping animation. World generation Villages Now spawn with grass paths. Are no longer restricted by biome boundaries. Now have bridges when generated over water. There's now a small chance for villages to spawn as zombie villages Farms now include beetroots. Abandoned mineshafts now generate in the Mesa biome. Updated loot for chests dungeons, temples, mineshafts etc.
Plains and sunflower plains biomes now have a chance to spawn trees. Mobs Endermen now spawn in the Nether. Remove vote-to-kick function in Mini Games. The host can kick players only in the Lobby. Bug fixes Disable small, floating and oddly shaped skins in public Tumble games.
Fix for Battle mini game showdown playing Tumble mini game showdown sound. Fixed a bug where last player to die in Tumble would get stuck respawning. Fix for being able to unlock "Hunger Pain" achievement by killing yourself while starving. Fix for crash if a client wins the match and then quits the game. Fix for Birthday skin packs and Minecon pack not showing in the skin select for players with the Blu-ray version PS3 only.
Bug fixes Some text localisation updates. Added Tumble Mini Game. Added six new achievements for the Battle mini game. Re-enabled the previous Birthday and Minecon skin packs for players who had them.
When there are more than three players in a public game, a player will be kicked from the game when they have received three votes. This scales down when there are less players. Bug fixes Battle Mini Game: Made some changes to chest refilling logic to make things harder for players camping beside chests.
Made some balancing changes to items spawning in chests. Bug fixes Fixed an additional issue. Added the Redstone Specialists Skin Pack. Disabled the previous Birthday and Minecon skin packs for players who had them. Fix to display player names above crouching players when in Showdown mode in a Battle mini game.
Fix to allow thrown potions to go through non-solid blocks e. Fix to stop non-solid blocks obstructing player attacks. Fixed a couple of holes in the Cove Battle mini game map. Fix to remove all Mob heads from the player's inventory, except any that are currently being worn, when transitioning from the Lobby to a Battle mini game map.
Fix to automatically replace Mob heads in the armor slot, when a Helmet is collected in a Battle mini game. Disabled "Take Everything" in the Lobby. Fix for an issue with hills generation. Fix for an issue causing some Blazes to not perform their attacks after becoming aggressive towards the player. Fix to allow renamed items to be traded with a Villager. Fixed a duplication bug. Fix to remove the redundant option for creating White Wool within the crafting menu using 1x White Wool to create.
Fix for an issue where a Pig struck by a lightning turns into a Zombie Pigman without a Golden Sword. Fix for an incorrect death message when the player is killed by lightning. Fix for some issues with achievements including Passing The Time achievement. Disable kicking players during Public Battle rounds. This is enabled for the host in the Lobby. Disable the host exiting the game during a Battle round. This is enabled in the lobby. Grace period increased to 20 seconds.
Changed all Poison Potions to level 2 instead of level 1. All Sticks now have at least Sharpness 1. Replaced the Diamond Chestplate with an Iron Chestplate. Removed the Wooden Shovel from the Centre Chests. Fixed various areas in maps where players could get stuck. Bug fixes Fixed an issue with joining public Battle Mini Games. Added the Battle Mini Game. Updated the Skin Select menu.
Added an option for Safe Sprint in the Controls menu. Added Caves and Ravines to Custom Superflat options. Added Distribute Items functionality via toggle button start and confirm distribution.
This allows a stack of items to be distributed by dragging the stack across multiple slots in the Inventory. Bug fixes Fix for an issue causing corrupt save games Wii U Only. Fixed a crash when a client player entered a game where the maximum number of Item Frames had opened Maps. Fix for Slimes not spawning in Slime Chunks. Fixed an issue allowing players to use the Armor Stand when the Trust Players option is disabled. Fixed an issue where items could not be moved from the Furnace to the main Inventory using Quick Move.
Fixed an issue in the Superflat world generation menu with the stem Mushroom Block. Added the Super Mario mash-up pack. Bug fixes Fixed Guardians no longer spawning after loading a save. Removed change that restricted changing to third-person camera while running or performing other actions.
Removed change that made sprint activation more sensitive. Added Story Mode skin pack. Added 6 new achievements. Fix for teleporting a player while they are sleeping in a Bed not working properly. Fix for some chunks in the Overworld not generating for clients of a multiplayer game.
Fix for issue where Experience Orbs could not be obtained by some trades with Villagers. Fix for Thorns enchantment not affecting players. MCCE - Grass positioning is perfect. MCCE - White tulip description incorrect. MCCE - Camera jitter and player unable to move when looking at chest you are standing on. MCCE - Slimes spawning in witch huts.
MCCE - No icon in item frame map. MCCE - Item frames vanishing in very strange draw distance. Added Biome Settlers Skin Pack 1. Wii U only Version updated to equivalent to PC 1. MCCE - Incorrect attack damage shown on tooltips with enchantments. MCCE - Redstone clocks get stuck on when changing dimension.
Fix for Slimes spawning in the Nether. MCCE - The end build limit is smaller. MCCE - Player skin is the default skin when holding a map. MCCE - Red sandstone stairs texture incorrect. MCCE - Rabbits only appear to spawn naturally in snow biomes.
Opening and closing an edited not signed writeable book deletes the saved pages. MCCE - Skulls in the inventory and held in first person are oversized. MCCE - Texture under the bed is the texture of the top of the bed. MCCE - Map dark when facing north or south. MCCE - Penned animals de-spawn when leaving the chunk. MCCE - Melon farm with piston causes crash. Fix for crash when Ender Chest is mined for a few seconds. Fix for an intermittent crash when placing beds on snow.
Improved random seed generator to select worlds with a better spread of biomes. Fix for Villagers not harvesting crops from Farmlands created by the player.
Fix for glass not being able to be broken by hand in Adventure Mode. Fix for an issue where a player cannot see other players after dying and respawning. Fix for an issue where baby horses appear to be adults after feeding with one golden carrot. Fix for an issue where a Torch and a Redstone Torch have two hitboxes.
Fix for de-spawn protections not being applied to baby animals created with Spawn Eggs. Fix for Death Message with incorrect text is displayed when the player is killed with a named weapon. Fix for worlds generating slightly differently every time even with the same seed. Fix for issue where Leather Clothes, Spawn Eggs and Potions are displayed improperly when the player is above blocks or is in a place where there is no source of daylight.
Fix for Doors, Trapdoors and Fence Gates missing a sound effect when closing. Fix for issue where opening certain menus does not cancel the eating, drinking or bow charging animations. Fixed an issue where items that have no custom names were not showing up in edit text field in the Anvil. Fix for Ocelots not sprinting away from the player. Fix for Pistons and objects pushed by them having corrupted, black textures while animating. Fix for falling Gravel, Sand and Red Sand blocks displaying with very dark textures.
Fix for issue where texture pack changes to vanilla Minecraft textures if the player joins a friend's session. Added first person rendering of additional skin parts for the left and right arms. Fix for an issue when in a Split-screen session where at least one player does not get Critical Hit particles.
Fix for seeing through the base of falling blocks. Fix for issue where changing the Interface Opacity to specific values causes visual issues with the item and button icons on the HUD. Fix for issue when travelling directly north or south in a Minecart where the player automatically turns to face eastwards. Fix for Cows needing to take 11 hits with hand or 3 hits with any Sword to be killed. Fix for Clownfish description displaying incorrect information.
Fix to update the sponge texture. PS3 only Fix for the tutorial message about boats shows the wrong button prompt for exiting the boat. PS4 only Fix to allow saves that had been well explored to save player state again.
Xbox only Fix for issues using certain symbols while renaming items on the Anvil. Bug fixes Fix for a problem with the analog sticks when using 3rd party Pro controllers.
Fix for a crash after playing for an extensive time. Fix for a hang when losing internet connection while in an online game. Fix for a graphical issue when looking through opaque colored Glass Blocks. Fix for an issue when disabling the Game Chat option while in an online game. Fix for an issue with the Game Chat option in splitscreen.
Fix for an issue with input when a splitscreen player is using the system keyboard. Fix for an issue when copying saves with no space available. Fix for issues when the user deletes one of the Favorite Mii characters.
Fix for a graphical corruption issue in the in-game Skin Selector menu. Fix for an issue with the flowing water texture in the Festive Mash-up Pack.
Corrected some text in the eManual. Spawn eggs in creative mode for rabbits , endermites and guardians. Blocks Podzol , granite , polished granite , andesite , polished andesite , diorite , polished diorite , prismarine , dark prismarine , prismarine bricks , red sand , red sandstone , smooth red sandstone , chiseled red sandstone , red sandstone stairs , sea lanterns , wet sponge , slime blocks , coarse dirt , packed ice , acacia saplings , dark oak saplings.
Mobs Endermite , guardian , elder guardian , rabbit , chicken jockey. Rabbits have the changes that was ported to PC 1. Structures Ocean monument Enchantments Luck of the Sea, Lure, Depth Strider Changes Fishing Now has particle effects - bubbles will show up moving towards the bobber just before the player has something on the hook.
This has the appearance of a fish swimming towards the hook. New items can be caught from fishing Treasure: Enchanting Now consumes lapis lazuli and has been rebalanced. Enchanted books can receive multiple enchants at once. Nether portal New nether portal building rules: Any rectangular shape from 4x5 to 23x23 If the portal in the nether is big enough, ghasts can travel through.
Will now be activated by any fire block within the frame. Blocks Dispensers can place pumpkins or wither skeleton skulls to spawn iron golems , snow golems and withers , provided the body is built in a valid configuration. Anvil repairing has been rebalanced. Moss stone , mossy stone bricks and chiseled stone bricks are now obtainable via crafting.
Cracked stone bricks and sponges are now obtainable via smelting. Empty furnaces will only accept fuel and empty buckets in the fuel slot. Item frames now emit a redstone signal, and can rotate in 8 directions. Redstone comparators can now detect the rotation of an item in an item frame and output an equivalent power signal.
Buttons can now be placed on the top and bottom of blocks. Powered activator rails now dismount entities riding minecarts. Cauldrons with water in them will put out burning entities, taking away one water level each time.
When harvested with Silk Touch enchantment, huge mushrooms now drop blocks with corresponding mushroom texture red or brown on all sides, rather than the one with spores.
Sponges are now obtainable in survival mode, and now soak up contiguous water source blocks out to a taxicab distance of 5 when placed, thereupon turning into a new wet sponge. Sugar cane color is affected by the biome color similar to leaves, grass and vines. Monster Spawners can now have the mob they spawn change by placing the corresponding spawn egg Items Added flint and steel and fire charge sound effect when igniting blocks.
Arrows decelerate much more quickly underwater, and extinguish if on fire. Updated audio for minecarts. Mobs Most mobs can now swim. Skeletons and Rabbits flee from wolves. Creepers , skeletons , wither skeletons and zombies drop their heads when killed by charged creepers. Spiders no longer see players through solid blocks. Babies' growth can be accelerated by feeding them. Baby zombies now drop experience. Creepers can now be ignited with flint and steel. Adult zombie pigmen will forgive after a short time and lose the aggro speed boost , but will continue to attack until the player escapes their aggro distance.
Witches can now drink and drop potions of water breathing. Sheep now drop mutton when they die. Updated sounds for cows and mooshrooms. Villagers have additional professions and trades , will now harvest crops if they are farmers, will only breed when willing and will turn into witches when struck by lightning.
World generation Melons can now be found in jungle biomes similar to pumpkins. Swamp biomes now spawn with blue orchid flowers , and the coast is covered in staggered dirt block with lily pads between them. Plains biomes now generate with azure bluets, oxeye daises, tulips and double tall grass.
Extreme hills biomes now have snow at higher elevations, gravel , flat valleys near sea level and are slightly higher. Ocean biomes contains only gravel on the floor instead of sand, dirt and gravel. Desert temples now spawn with stained clay instead of dyed wool. Created a new tutorial world. MCCE — Hoppers always enabled with redstone deactivation. Additions Added colored light from torches for Halloween Mash-up Pack.
Added Halloween Mashup Pack trial content. Updated trophies to include all those already on other platforms PS3 only. Bug fixes Fixed a memory leak causing frame rate issues. Fixed an issue changing game mode in an offline game Xbox only.
Fixed an issue causing signs to go blank for network players. Updated Sponge texture to texture used in the PC Version. Bug fixes Optimised water rendering Fix for some instability when adding and removing players from a game. Fix for particle effects not displaying at high altitudes. Fix for an issue where the Fuel meter in a Furnace could be reset when using a Lava Bucket. Fix for an issue when renaming a world save and quickly loading the world. Fix for an issue where the tick rate in a chunk would run too fast when the chunk was unloaded and then reloaded MCCE Gopher's Advanced Recon mods will add advanced tactical and stealth gear to the game.
This subsection covers the mods and their patches with a small merging section, but it is all still within the UI section. This mod will add some very cool ways to detect traps. This is very helpful when using darker interiors and nights. The rest of the User Interface section does not change HUD elements, so they can be installed after UI Organizer and do not require a specific install order. Quote from Nexus site on v5: The "unraised" version includes only the centered camera and the increased max camera distance the crosshair will float roughly at your character's neck.
Both ESM files are included in the download, just choose which one you want. Extend Sortomatic to the house from Tales from the Burning Sands. Shout out to Kelmych for recommending this and mod as well as making it. One of the optional files of this mod adds new icons to the various challenge perks that previously shared the same icon. The Tb icons in vanilla are quite uninspiring. This mod adds much better-looking icons for both armor and helmet. Sometimes it is easy to get bored with Darnified UI after a few playthroughs.
Also, some players might play as a female and want the pip-boy to be a pip-girl. This completely optional and both mods can be safely installed or uninstalled at any time. This mod retextures a lot of the clutter missed by the larger packs. NMCs textures are generally of a higher quality however, hence the mod is installed here, allowing the other packs to overwrite it. The largest texture pack for New Vegas and with Poco Bueno is a great base to build from. There are three sizes of this texture pack, the Medium is a mix of different sized textures matched together really well.
The large is mostly 2k and 4k textures, so too much for a heavily modded setup. The sandstone textures for Honest Hearts are really amazing. Zion National Park never looked so good, unless you actually go to Zion National Park, but who goes outside anymore?
Technically this is just meshes, no textures, but there is no meshes sections. Anyways nitpickers, this mod makes the in game meshes work much better for projectiles, since bullets can now go through the guard tower rails, the holes between the wood beams in the farmhouses, and cars have much better collision meshes.
Great mod from a modder that is really making some essential stuff for FNV. This mod adds many new interiors to the game for exploration and looting. Perfectly fits into the game world. Make sure to install the patch into the same folder as the main file and when asked click [Merge] , not [Replace].
This mod rewrites all of the terminal entries and notes in NVInteriors, correcting many grammatical errors and making them a bit more lore-friendly. New Vegas Bounties I. New Vegas Bounties II. Make all the ground lights in OWB light up at night. Used with darker nights in Nevada Skies, it really makes the Big Empty look great. Not crazy about RWLE? Additional information and weather mods can be found on the Weather Mods page.
The deserts of the Southwestern United States have the second highest plant density of any habitat in the world, only behind the rain forest regions of Earth. Chernobyl only a few decades removed from the second biggest nuclear meltdown in history is completely covered in vegetation, radioactive vegetation, but still covered in the stuff. The point being that nuclear war would allow for plants to just cover the Mojave and make the world feel much less empty and devoid of life.
Hopefully this section can address that problem. This is one of those mods that you did not know you needed until you had it and now you cannot play without it. What color do you think the moon and stars would be through an atmosphere that went through a nuclear war? I think it would be rainbow colored. I can be your long lost pal".
The wasteland can be a lonely hellhole that leads you to soul crushing depression and complete shellshock. It is probably better if you partner up and spread the misery with a friend. Willow seems as good a companion as any and the mod comes with a quest, dog, and player home. Also, in this section are mods that cover the other NPCs in game until more companions are added so a new section makes sense. She's funny, cute, and has way more lines of dialogue that do not become annoying after an hour.
Talk to Willow about her dog right away. Great character edit of just about every NPC in game. Amazing amount of time and dedication went into this mod. The vanilla bodies in Bethesda games tend to be weird and ugly. Lucky for us some excellent modders have made much better bodies to conquer the wasteland with.
Exeter not only offers a version of the Type3 female body by Dimon99, but also redid all the meshes for female outfits. On the other side Nivea has taken over Robert's Males body replacer, so all the bases are covered for just about every character.
This is the non-nude version of the Type3 female body replacer and the armor meshes to go along with them. Vanilla body type are really weird looking in the Fallout series, and Type3 is the solution for females. If you prefer the nude body then get the other main file for Armors only and use the original Type3 body replacer. The male hand textures and meshes included with Robert's are problematic. Follow these instructions to revert to vanilla meshes using FCO hand textures.
Robert's Males is the best male body made for Fallout games, if using mods that require Breeze's Males, then they are usually compatible with Robert's too. Too bad he never finished his Skyrim body replacer. The Cazador is based on a real monster known as the Tarantula Hawk. They are huge black spider wasps with orange wings that have the second most painful sting or bite in the world. They usually sting tarantulas and their venom flips over the spider and paralyzes it.
Then they lay their eggs in the tarantula's stomach and when the eggs hatch a feast ensues, while the spider is alive. They are the state insect of New Mexico, the state which the author is a former resident and now lives about 10 minutes from. Remember that like Australia, everything in the Mojave wants to kill you. Cabal is clearly a master of the dark arts. It is the only explanation for the level of quality his work produces. The Ghouls will now look much more like rotting, radiation ridden zombies, and that is a good thing.
Much better meshes for the Super Mutants. Old link for reference is here. There is no sunscreen in the wasteland though. Why did the neck collars of the Ranger Armor get left out? No one knows, but these will fix that and a bunch of other stuff. This mod helps the faction armor hide your character if the face is covered, who would have thought? Original mod page is here. Pretty much the go-to overhaul for the game's most iconic equipment. Combat armor is big, bulky, and makes soldiers look ridiculous, which is the most accurate representation of combat armor.
This will just make it look more big, bulky, and ridiculous. Getting rid of neck seams with the power of NVSE, this update keeps the more feminine necklaces from popping up on males. Great military style armor mod. The outfits can be bought at vendors, but they are expensive to maintain some balance.
Also, find them in special locations around New Vegas. This mod takes the added trooper models and textures from NCR Trooper Overhaul and distributes them across the wasteland. Adds lots of clothes, head pieces, and backpacks. Make the people of the wasteland look a lot more like survivalists, which is what everyone is. Adds the PN effects to Spice of Life backbacks. Well, do you punk? America may be dead and gone, but the 2nd Amendment is alive and well in the Mojave, so make sure that rifle is real nice and shiny when you stand your ground.
This is a full compilation of the Millenia's weapon mods. The awesomeness of these textures and models are based on real guns and the work is so good it may melt your face off. There is not a whole lot to say about this mod that has not already been said. Millenia is a gun nut who is also the best texture artist making mods ever.
We are just lucky that he was making mods and not scooped up by a studio earlier. This gun is included in the Weapon Retexture Project, but has an issue, so this file will fix that. This another gun that has an issue from Weapon Retexture Project. Bozar is a Fallout 2 weapon that was supposed to be a sniper rifle, but someone messed up and gave it the wrong stats. Obsidian kept that wonderful mistake alive with GRA.
EVE is just better at energy weapons than anything else. Many great modders contributed to the project and that means it is essential to any mod list. Only one gun, but proper energy weapon retextures are few and far between.
At least the LAER is done correctly. This optional section will link to a separate pages with instructions to install mods with only one or a few weapons. It will also include merging instructions for those mods to save plugin slots.
Any user can make a page with weapons and have it linked in this section, just create the page and let EssArrBee know about it. The idea is to make this small section a place where users can choose one or two sets of additional weapons to add into their game. It is also a good way to teach users to build their pack and merge them together for others to use. Let's be honest, there is a ton of ugly, rundown crap in the wasteland.
This section will help that crap look as good as possible. Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls. Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can.
Not sure you're gonna make it, but that sure is a pretty shade of red. Make sure that some of the special effects look special with this section. This is not just for gas leaks, it will also make the exhaust coming out of the Mr. This mod overhauls almost all ragdolls in the game, as well as adding headtracking to a lot of creatures that lacked it. Nexus site mod page is here. Shout out to Will for the combined installer version. This mod will fix many of the weird looking animations that the vanilla game has with weapon animations.
It is also what the Millenia weapon mods are designed to work with. The VFX-god has overhauled every last visual effect texture in the game. We better start writing some fire sermons now.