User:Neovalen/Skyrim Revisited - Legendary Edition

This mod overhauls the Skyrim landscape with better looking flora. Enable file selection in the Skyrim Launcher bEnableFileSelection toggles the ability of the Skyrim Launcher to have Data greyed out and unclickable or active and accessible. This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Enable this for STEP. It is ideal id all users are somewhat 'standardized' for comparative purposes alone. It features an MCM that provides a few options, including one that makes you a vampire.

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I'm super excited, but my pc seems gonna die: I pretty sure that my mod are ok to be converted to see as is. I will take a look when my pc is back a new one or after I found why mine chooses to shutdown when it wants.

Lexy has taken t lead on this project so roles have reserved. I'll be taking a back seat and supporting and encouraging her like she did for me. You could add cleaning after that in SSEdit, converting meshes nif optimizer and facegendata , converting animations converttoskyrimSE. Careful around the facegen meshes conflicts She says she going to add a section about SSE Nif optimizer probably before the waffle about converting and link is gamerpoets video.

Also any esp that is "converted" we will probably just provide that via our dropbox that is until mod authors fix there esps that way we are singing from the hymn sheet. Javascript Disabled Detected You currently have javascript disabled.

I will take a look when my pc is back a new one or after I found why mine chooses to shutdown when it wants Edited by memnochs, 13 January - Also has options variety of colour options. Another suggestion since Timing is everything is not ported.

Better Start Timing for Dawnguard and Dragonborn https: Also tagged with one or more of these keywords: Sign In Need an account? I've forgotten my password. Alexander J Velicky Version: Falskaar is a new lands mod that adds an entirely new worldspace to the world.

It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore.

The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water.

It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead.

A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again! From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game.

If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town. Dark Brotherhood Forever to Miscellaneous Quests. Cutting Room Floor by Arthmoor. Extensible Follower Framework by Expired. The Paarthurnax Dilemma by Arthmoor. This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.

Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM?

Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries.

Thus is born the Provincial Courier Service. Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that Some are worth investigating further, others are not. This mod is a radiant quest overhaul and framework.

Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can! The Thieves Guild is now for thieves only.

The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line. The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level.

Earlier or later, whatever the reasons, it's entirely up to the player. Change the requirements for all 17 included quests, or just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until the player decides to change them.

Star and Galaxy Textures. It is especially tweaked to look stunning without a ENB in use - so also weaker Rigs get immersive weathers. Mindflux - Particle patch and Fixes. Mindflux - Subsurface scattering patch. I have read the description and know now what to do! This installs the required data files for Vividian ENB. Additionally, it constructs a directory with the files to be installed with ENB Organizer. This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look.

Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used. Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited". Delete the wild worldspace edit. Moss Rocks - Legendary. This mod is a compilation pack consisting of SparrowPrinces mod projects. This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.

This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim. This mod is a texture overhaul of all Skyrim architecture and many other things to match the theme.

Enhanced Lights and FX. This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.

This mod is a group of parallax patches put together for various texture packs not currently support by the original Project Parallax Remastered mod. This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work! Spider sack Albino Spider.

Coffin Noble and Poor. Orc longhouse shack door. Solitude palace inner door. Whiterun Underforge inside door. Whiterun Underforge outside door. Windhelm Grey Quarter door. Hearthfire basement home trap door. Fort Dawnguard wall fix. Gamwich Crown Texture - 2k. Gamwich Jewelrynbox Texture - 2k. This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure.

No longer will the Dovahkiins display room be disfigured by opaque monstrosities posing as gemstones. A simple mesh replacer that gives the statue of Talos a Greatsword rather than that toothpick he was holding - for a more warrior-like Talos statue.

Gamwich and Nazenn Version: This mod is a complete overhaul of the original vampire quest item. All new meshes and textures were created to fix the ugly distorted eyesore that was the original. This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones.

All hanging skeletons and old bones are unaffected. DanielCoffey and doccdr Version: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim.

It gives each book and journal its own unique cover and adds many additional paper styles to the notes. This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion. She was naked in the cold of Skyrim for a long time. Now she has a red one piece dress and new face for this old cloth doll. This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement.

When a pick breaks, it's easier to find the spot to try again. This mod fixes the candles on enchanting work surfaces. Option 4 - No Flesh. This small mod is a replacer for the hideous gemstone dragon claws diamond, emerald, glass, ruby, saphire. It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.

Noble Skyrim Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.

This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects such as open books, notes on the wall, etc.

This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures. Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues.

This mod fixes it. This mod is a high quality retexture for a variety of food items in Skyrim. This mod is a high quality lore friendly retexture of the divine shrines. This mod is a high quality retexture of the various soups in Skyrim. This mod gives new form, design and definition to the vanilla assets of Skyrim whilst still respecting the original design scheme. This mod is a high quality mesh and texture for all the rugs found throughout the game.

This mod is a rustic overhaul of the alchemy and enchanting tables of Skyrim. The aim is to bring real antiquity to these arcane crafting tables as is fitting of their ancient origin.

The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.

This mod is a retexture of the cooking apparatus in its three versions: It includes retextures for the stew, cooked beef, cooked venison, and cooked goat. This mod is a high quality retexture of the ancient Elderscroll that features prominently as a quest item in both the main story and Dawnguard DLC.

This mod is a retexture of the Hearthfires DLC oven. The revised mesh allows the dome of the oven to have it's own separate texture which helps alleviate some of the blurriness that afflicted the regular version.

This mod is a lore-friendly retexture of the potions and poisons found throughout Skyrim. This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated color-shifting effect.

Each soul gem has it's own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured. This mod is a HD replacement for the default Septim without breaking default design. Install Fences for vanilla cities.

This is a series of mods that will give Skyrim a less repetitive nature by introducing many unique and varied items to the game. HD Meshe No Glow for stone texture. HD Meshe Default Mask. Falmer Rusty Copper 4k. After installation, copy and rename the following files as indicated:.

This will provide these meshes for use by the No Snow Under The Roof mod to be installed later in the guide. This mod is high quality meshes and texture for the statues of Skyrim. This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires The Notice Board Mod Notes: Adds real 3D paper and nail meshes, with all new hi-res notes and wood textures to The Notice Board. This mod provides new worn and weathered road signs that remain legible for the player.

This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles. This mod increases the world map texture quality and adds roads which should be documented on any good map. This mod is a high quality retexture of all the caves and mine interiors. This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.

This mod improves the quality and add main roads to the maps of Falskaar. This mod is a high quality retexture of the Deathbell plants in Skyrim.

Vivid Weathers Mod Notes: This mod retextures the blurry drops which are seen dripping in dungeons and caves.

V8 Type 2 Mod Notes: This mod improves the look of the dynamic snow on the world map. This is a small mod that makes embers found in various fire sources around the game world more aesthetically pleasing. This mod gives a more detailed "grass-like" effect to terrain at long-distance. High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available none for the clay deposit yet.

These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching obvious in vanilla and to enable Parallax effect. Masser and Secunda now glow. The fuller the moon, the brighter the glow. Falskaar - Dawnstar Dock.

This mod adds new 3d anow on structures in snowy areas as well as improves the snow in several wilderness areas. This mod is not a texture replacer for someones dirty underwear but a texture replacer for the ditch dragons make when they crash and their footprints. How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques.

Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!

This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice. This mod adds real 3d roads to Skyrim.

Why have the aspen trees in Skyirm all the same color? This simple modification recolors the aspen trees in yellow-green, red, and orange colors. This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.

This mod is a retexture of the Windhelm monument wall, kings stones, and tombstones including an improved collision mesh for the wall. This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found.

The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.

This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used. SFO Billboards for 2. This mod overhauls the Skyrim landscape with better looking flora. This mod is a high quality retexture of the Telvanni area of Solsteim. This mod is an add-on for "Skyrim Flora Overhaul" by Vurt with different trunks, which are more in the style of the original game. Pfuscher aka Zerwas1 Version: This mod fixes a seam in a bark texture and has twice the performance with the exact same visual quality as the original Trees HD - Skyrim Variation.

This mod retextures fire throughout the game. This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects. This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.

This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world. When flora is harvested in Skyrim it remains harvested in the save forever. Even though harvested flora seems to reset normally while playing, if a save is loaded in the same cell all plants will be harvested again.

This mod fixes that issue. Adds rain splashes, rainbows, and shooting stars to the world of Skyrim for a more immersive weather experience. This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.

This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.

This mod adds fire, lightning, and frost spell impacts with their own unique textures. Enhanced Blood Textures Main. This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.

This retextures the effect which is displayed when the player absorbs the soul of a dragon. The effect is more colourful and with more soul streaks to make a change from the default.

This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.

This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys, and snow shaders where applicable. This mod has a very simple premise: Give forts more variety in terms of looks.

It does this by assigning different forts different textures. The result is that most of Skyrim's forts have a unique variation on textures, instead of the same textures being used for every single fort. This mod is a high quality texture replacer for the whole imperial fort set with parallax support.

Books of Skyrim by MannyGT. Provincial Courier Service by Arthmoor. After installation, replace the installed Blowing in the Wind. Skyrim is a windy region, yet the store and inn signs are uneffected by the strong winds. This simple immersion mod enables all signs to react to the wind.

Work in progress retexture of all the Dwemer automatons and all associated paraphernalia. This mod is a high quality retexture of the Skyrim dragons. This mod is a hi-res retexture of the HD Horker mod. This mod is a high quality mesh of the Horker. This mod is a high resolution retexture for the dragonflies in Skyrim. Lepidoptera is the family of insects that contains Butterflies and Moths.

This mod adds new high resolution textures and alters the meshes to fit the wings the right way. This mod gives pond fish and salmon better, more realistic textures. An alternative texture for the vampire lord.

Immersive Horses 2K Horse Textures. Realistic Primitive Horse Textures. High Pitch Whistle Sound. This mod is a lightweight horse overhaul for Skyrim which aims to improve on nearly every aspect of horses while remaining as true as possible to the original game. A follower system designed specifically for horses is also incorporated which adds a range of new commands and options for horses far beyond the simple vanilla mount and dismount functionality. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?

Deadly Dragons Mod Notes: This mod fixes several errors in the original Deadly Dragons script files. This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience.

The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games. This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs.

NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.

This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.

Kalilies Stealthic Khaos and Shocky Version: This mod adds a large number of high quality hair styles to the character creator. Full Bounce Kit Optional:. This mod adapts KS Hairdos long hair styles to move along with a female characters breast bone to help stop clipping during animations. More Realistic Hair Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.

Dawnguard Update Special Installation: All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique. This mod is a replacer for the vanilla makeup and lip tints in high res x for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint. This mod is a high quality retexture of the vanilla scars and adds a few new ones.

Beast Tints Mod Notes: This mod is a replacer for the vanilla warpaints in high res x for increased quality. Chris57 and FavoredSoul Version: Nudes or Underwear file:. This will give male vampires a normal appearance no bat features with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.

This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.

This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males. Better Males Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture. This mod is a Khajiit female body retexture for UNP.

Body and face textures. This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny.

It will just turn teenagers into real women. RS Children - Default. Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:. This mod fixes children to no longer look like cabbage patch dolls. When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them.

Events Events are scheduled every 5 days in eligible towns with enough slavery. When an auction is planned, you can peruse the slaves on offer in the cage before the auction.

You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! The script needs time to complete, during this time he won;t accept the next slave. During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards.

Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them. Pit fights are not implemented yet. You may see a pit master wandering around town, but they won'd actually set up the events. It's safe to talk to them though. MCM Menu The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options.

The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally. The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations especially in mods also show up blank; your slaves may still be wehere you left them.

You can have your HSH slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers. You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers. Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you.

Beggars, guards, priests won't buy slaves. Shopkeepers won't buy untrained slaves. They will also let you buy them back, the price depending on how well the slave performs for them. At a certain level this may trigger events in those towns, and unlock certain things you can do with your slaves supports Beyond Skyrim: